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Minor Patch · QoL & Bug Fixes

Patch 9.1 POLISH & PROGRESSION

⚙️ PokéDelv Polish EXP Battlepass Slayer Overlay Droptable Search
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Patch Notes June 9, 2026

Patch 9.1 — Polish & Progression

A follow-up sweep after the big PokéDelv launch. This one is all about smoothing the rough edges — a long list of PokéDelv bug fixes, prayer rules tightened up per difficulty, snappier client zoom and lower memory use, a brand-new item search button on the droptable interface, and a reworked Battlepass EXP system that rewards you for taking on tougher content.

Battlepass — New EXP System NEW

The Battlepass no longer levels up the old way. Instead of every kill or action being worth the same flat chunk of progress, the pass now runs on a proper EXP system — and how much EXP you earn scales with how hard the content you're doing actually is.

The principle is simple: tougher content pays out more. A low-level starter mob nudges your pass forward a little; a high-tier boss or an Elite-difficulty clear pushes it forward a lot. You're rewarded for stepping up rather than for grinding the easiest thing you can find.

Battlepass EXP bar

Every source of EXP is now weighted by difficulty and content tier. The harder the kill, the bigger the EXP reward — so the fastest way to climb the pass is to push into content that actually challenges you.

Your Battlepass EXP bar fills as you earn, and each level is reached by hitting the EXP threshold for that tier — same as any other levelling curve in the game.

How EXP Scales

The rough idea of how much different content awards (illustrative tiers):

Low Tier
Starter / Adept Mobs
+1EXP
Early-game mobs and basic tasks. Small, steady trickle.
Mid Tier
Mid-Game Bosses
+5EXP
Skeletal Drake, Shardmaw and friends. A solid step up.
High Tier
PokéDelv / Hard Bosses
+15EXP
Higher-end content and a Hard PokéDelv clear pays out well.
Elite Tier
Elite Clears / Endgame
+30EXP
The biggest payouts. Elite PokéDelv and endgame bosses.
In short: higher level/tier of content = higher EXP gained. If you want to fly through your Battlepass, push into the hardest content you can comfortably handle — an Elite PokéDelv run is worth a stack of starter-mob kills. (EXP values above are illustrative — exact numbers are tuned in-game.)

Droptable Interface — Item Search NEW

Hunting for a specific drop just got a lot less painful. The droptable interface now has a search button — type the item name and it'll find which tables drop it.

  • Added a button to search for items on the droptable interface. NEW
  • Heads up: you must type the exact item name for the search to match.
  • Scrollbars now reset to default after every search, so you're never left scrolled halfway down an old result. FIXED
Droptable item search New item search button on the droptable interface

Slayer Task Overlay NEW

A new on-screen overlay keeps your current slayer task front and centre. No more digging through menus to remember what you're killing or how many are left.

  • Automatically displayed while you have an active slayer task or boss slayer task. NEW
  • Can be toggled on/off via Settings → "Show Overlay". QoL
Slayer task overlay The new slayer task overlay, shown during an active task

Content Adjustments

Prayer rules in the two highest PokéDelv difficulties have been tightened to keep them honest.

DifficultyPrayer Rules
Hard PokéDelv Soul Split disabled — every other prayer can still be used.
Elite PokéDelv Protection prayers only — no offensive or utility prayers.
  • Easy Slayer task is now limited to the first 7 teleports in the "Adept" teleport tab. ADJUSTED
  • Some areas inside PokéDelv are now multi-combat areas. ADJUSTED
  • Removed Groudon's Earthquake knockback effect to stop players bugging out of position. REMOVED

Client Tweaks

  • Better client zoom handling — smoother, more predictable zoom behaviour. IMPROVED
  • Optimized client memory usage — lower footprint and steadier performance over long sessions. IMPROVED

Bug Fixes

PokéDelv — Combat & Mechanics

  • Replaced the "Catch" option with "Attack" for PokéDelv mobs.
  • Corrected several wrong PokéDelv NPC names.
  • Protection prayers now correctly work against mini-bosses' combat mechanics.
  • Fixed difficulty-based HP scaling for some PokéDelv NPCs, and removed the integer maximum limit.
  • Removed Groudon's Earthquake knockback so players no longer get bugged out of the fight.

PokéDelv — Sessions & Instancing

  • Fixed players not instancing properly in PokéDelv.
  • Fixed the wrong teleport coords after dying in PokéDelv.
  • PokéDelv sessions now properly end when you teleport home or anywhere else.
  • PokéDelv sessions now properly end on logout.

PokéDelv — HUD & Overlays

  • Fixed the HP bar overlay not showing/hiding correctly during combat.
  • The overlay now correctly updates NPC info based on the NPC you're actively attacking.
  • Fixed PokéDelv overlays not disappearing after successfully finishing a run.

Cursed Staff

  • Fixed the cursed staff's attack styles.
  • Fixed the cursed staff not using mage combat.

Prayers

  • Fixed Executioner's Zeal not unlocking.
  • Fixed a case where Executioner's Zeal couldn't be activated even after it had been unlocked.

Item Names

  • Fixed the Pokeshards name display when obtained from Pokéball loot.
  • Corrected item names: Pokemon Master Wings (Cos.), Pokemon Master Wings, and Pokemon Master Aura.

Pet EXP — Now Awarded

  • Killing the Skeletal Drake boss now gives pet EXP.
  • Killing the Shardmaw boss now gives pet EXP.
  • Killing the Cursed Oculus boss now gives pet EXP.

That's it for 9.1 — smaller fixes, bigger comfort. As always, drop bug reports in Discord and we'll keep them rolling into the next patch.