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PokéDelv THE LEGENDARY DESCENT

“Foolish creature... you dare disturb my throne?”
A five-room gauntlet of legendary Pokémon, a fully-phased MewTwo finale, and a loot table that pays out in Poké Balls.

⚡ New Dungeon 5 Rooms 4 Difficulties Phased MewTwo Boss
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Featured June 4, 2026

PokéDelv — The Legendary Descent

It's finally here. PokéDelv is LIVE — a five-room dungeon stuffed wall-to-wall with the most iconic legendary Pokémon ever drawn, a fully-phased MewTwo final boss, and a loot table that rains Poké Balls. Pick your difficulty, pack your potions, and descend. Plus a full slate of bug fixes, balance tweaks, the new Pet Leveling EXP system, and a big early-game friendliness pass.

The Descent NEW DUNGEON

You enter alone. The doors seal behind you. Ahead stretches a corridor that has no intention of letting you walk it in peace — and every room beyond it wants you dead more than the last. Five rooms. Trapped corridors. Legendary ambushes. And a throne at the very end.

PokéDelv — MewTwo's Throne The throne awaits at the end of the descent — MewTwo, flanked by Latios and Latias.
  • 1
    Squirtle Antechamber
    A deceptively gentle opener. Four Squirtle swarm in from the corners — then Celebi and Jirachi shimmer into existence to test whether you actually came prepared.
  • 2
    The Lava Pit
    Six escalating waves. Squirtle and Charmeleon, then Mew + Lapras, then Onyx + Geodude, building to a heart-stopping wave of the legendary birds — Lugia, Ho-Oh, Articuno and Zapdos all at once — before a towering Wartortle boss closes the room out.
  • 3
    The Cultist Altar
    A single, enormous Charizard waiting at the far end. He doesn't come to you — you walk to him. Bring everything.
  • 4
    The Groudon Quartet
    Four Groudon — Infernal, Water, Light and Dark — locked into the four corners of the arena. There is no shortcut.
  • 5
    MewTwo's Throne 👑
    The end. Latios and Latias flank the throne while the genetic terror himself sits at the centre. A real, phased boss fight — and the reason this dungeon took as long as it did.

Wave by Wave

PokéDelv Wave 1Squirtle Antechamber
PokéDelv Wave 2Lava Pit — early waves
PokéDelv Wave 3Onyx & Geodude
PokéDelv Wave 4The Legendary Birds
PokéDelv Wave 5Charizard & the Groudon Quartet
PokéDelv BossMewTwo's Throne

The MewTwo Fight FINAL BOSS

MewTwo is not a punching bag with a big health bar. He's a two-phase encounter with a full kit — and the centrepiece of the whole dungeon. Learn his rhythm or get sent home.

Phase 1 — The Awakening 100% → 50% HP
Psystrike — his bread-and-butter psychic strike, landing on a roll against your defence. Protect from Melee fully blocks the force.
Psychic Burn — a lingering damage-over-time that clings to you whether the strike connects or not.
Shadow Ball — he teleports, charges a void orb, and fires. The more HP you've stripped from him, the more of these he throws.
The Barrier 🛡️ At exactly 50% HP
MewTwo erects a swirling barrier and becomes completely immune to damage for several seconds while he heals. Stand too close when it goes up and you get launched 8 tiles back and battered for 200–400. Give him space and wait it out.
Phase 2 — Unleashed 50% → 0% HP
The gloves come off. Every attack window, he rolls for one of his signature moves — including the move that defines the fight.
Psystrike
Standard
His default psychic strike. Rolls against your defence and applies Psychic Burn on top.
Protect from Melee
Psybeam
P2 Only
A brutal continuous channel that is undodgeable. Your only mitigation is Protect from Magic, which cuts it by 75%.
The signature Phase 2 move — keep Protect from Magic up the second he channels.
Protect from Magic
Shadow Ball
Both Phases
He teleports away, charges a void orb and fires it at your position. Back in Phase 2 — and angrier.
⚠ Move: Watch the charge tell and reposition before it lands.
Reposition
Barrier (Re-cast)
P2 Only
He can throw the barrier up again in Phase 2 — more healing, more knockback. Back off the moment it appears.
Keep Your Distance

Four Difficulties — Pick Your Fight

PokéDelv scales hard, and the difficulty you choose changes both how much MewTwo hurts and which mechanics he's even allowed to use. The higher you climb, the more of his arsenal unlocks — and the less the game lets you cheese your way out of it.

Poké Ball
EASY
Reward · Poké Ball
The training-wheels run. MewTwo uses only Psystrike and Shadow Ball. No Barrier, no Phase 2 specials — he never gets his Psybeam, never heals, never knocks you back. Damage heavily dialled down. A great place to learn the rooms.
Psystrike Shadow Ball Barrier Psybeam
Great Ball
MEDIUM
Reward · Great Ball
The Barrier returns — phase transition, healing, knockback and Barrier re-casts all come online. But MewTwo still can't use Psybeam. Damage scaled up from Easy, but well short of the top tiers.
Psystrike Shadow Ball Barrier Psybeam
Ultra Ball
HARD
Reward · Ultra Ball
The full fight. Every mechanic in the kit — Psystrike, Shadow Ball, Barrier and the dreaded Psybeam channel — at full base damage. This is MewTwo as he was designed to be fought.
Psystrike Shadow Ball Barrier Psybeam
Master Ball
ELITE
Reward · Master Ball
Same complete mechanic set as Hard, but his Shadow Balls hit 25% harder — and, most importantly, Soul Split does not work on Elite. No leeching your way through it. You survive on skill, prayer and supplies alone. The real test.
Psystrike Shadow Ball+ Barrier Psybeam Soul Split
In short: the higher you climb, the more of MewTwo's arsenal unlocks — and the less the game lets you cheese your way out of it. Easy teaches the rooms, Elite locks the door behind you.

Loot — It Rains Poké Balls 💎

Every clear pays out coins and goodies, but the headline reward is the ball tied to your difficulty. Crack them open for Pokémon-themed rewards — and keep an eye out for the rare drops hidden in the table for the dedicated grinders.

Easy
Poké Ball
Poké Ball loot table
Medium
Great Ball
Great Ball loot table
Hard
Ultra Ball
Ultra Ball loot table
Elite
Master Ball
Master Ball loot table

PokéDelv Gear & Rewards NEW

Cracking Poké Balls is only half the story. PokéDelv introduces a brand-new gear bracket that slots neatly between the Cursed Set and Templar tiers — a genuine mid-to-late-game power spike for anyone grinding the descent.

Cursed Set PokéDelv Gear Templar
Mewtwo's Bane

Mewtwo's Bane

Weapon · Between Cursed Set & Templar
The signature blade of the descent. Mewtwo's Bane is a powerful mid-tier weapon that bridges the gap between the Cursed Set and Templar gear — a meaningful upgrade for players who've earned their place on the throne room floor.
Upgraded Mewtwo's Bane

Mewtwo's Bane (Upgraded)

Upgrade · Forged in ::inf
Take Mewtwo's Bane into ::inf and forge it with PokéShards and other materials to unlock its upgraded form. The upgraded blade performs on par with the Templar sword — but note: this is the end of the line. The upgraded version does not upgrade any further.

Two new cosmetic-tier rewards also drop in the same bracket — sitting between the Cursed Set and Templar tiers — to make your trainer look the part on the way up.

Pokémon AuraPokémon Aura
Pokémon WingsPokémon Wings
Cosmetic Pokémon WingsCosmetic Wings (stat-bearing)
Cosmetic Pokémon Wings

Cosmetic Wings

Cosmetic · Between Cursed Set & Templar
More than just a flex — the Cosmetic Wings are a stat-bearing reward that pulls real weight in your loadout:
  • Bonus Damage — straight-up extra hitting power.
  • Bonus Drop Rate — better odds on every grind.
  • Pet Damage Modifier — your pet hits harder alongside you.
Mewtwo's Bane in action Mewtwo's Bane — the descent's signature blade in action.

Pet Eggs — New Loot Boxes NEW

A brand-new way to chase pets has hatched. Pet Eggs are loot boxes that can roll any pet in the game — and yes, that includes the rare ones.

Pet Eggs

Where do they come from?

⚔ PokéDelv (& Delvs) 👑 Founders Pack 🗳 Vote Streak

What's inside?

  • Every pet in the game can drop — basic pets all the way up to T7.
  • Legendary pets can drop too, up to T3.

Pet Leveling — EXP System NEW

Pets now earn EXP from everything you do. Here's where the experience comes from:

Single / Elite Bosses

  • Mystery Man — 8k
  • Morrigan — 10k
  • Poseidon — 12k
  • Jing Wei — 14k
  • Thanatos — 16k
  • Nemesis — 18k
  • Artemis — 22k
  • Skeleton Drake — 26k
  • Shardmaw — 32k
  • Occulus — 38k

Daily Tasks

  • Easy — 50k
  • Medium — 75k
  • Hard — 125k
  • Elite — 250k
  • Master — 500k

Minigames

  • Yu-Gi-Oh Raids bosses — ~16k

Mob Zones (per kill)

  • Adept Teleport Tab — 8
  • Warrior Teleport Tab — 15
  • Heroic Teleport Tab — 30
  • Veteran Teleport Tab — 50
  • Champion Teleport Tab — 80

Early Game — Friendliness Pass

  • Reduced Minisaur (Starter Zone) HP from 10050. EASIER
  • Reduced the Starter Zone's KC requirement to finish from 10050 kills. EASIER
  • Reduced HP on all NPCs/mobs in the Adept teleport tab. EASIER
  • Greatly improved the Minisaur drop table. BUFF
  • Improved the starter pack and referral rewards. BUFF
  • Starter Shop — reduced prices on most items. Removed the Herbal Bow, replaced with the Celestial Glaive and Heated Battlestaff so every combat style is covered. REWORK
  • Fatebound Journal T1 — Revamped: replaced some tasks with easier, more starter-friendly ones and reduced progress amounts on others for faster completion. REWORK
Starter ShopReworked Starter Shop
Starter GearImproved starter pack
Referral RewardsImproved referral rewards
Fatebound JournalFatebound Journal T1
Fatebound Journal 2Revamped tasks
Fatebound Journal 3Faster completion

Content Adjustments & Tweaks

ChangeOld → New
Claimable DR charms (droprate bonuses)+2/+5/+25/+50/+100+1/+5/+10/+25/+50
Plunderer I talent+1% DR per talent level
Plunderer II talent+5% DR per talent level
Executioner I talent+50% DR
Fatebound Journal — Attack Speed perk10%5%
Fatebound Journal — Droprate Bonus perk25%25 FLAT
Gambler's Pact prayer — bonus DR25%10%
Golden Touch prayer — bonus DR15%5%
Referral reward IP/Mac restriction (normal players)12
  • Removed unused collection logs. REMOVED
  • Ironmen can now bypass referral rewards restrictions. BUFF
  • Removed and disabled Donator Tickets. REMOVED
  • Removed the Collector's Necklace from the starter ticket shop. REMOVED
  • Removed the Adventurer's Bow from the Newbie Mystery Box. REMOVED

Bug Fixes

  • Fixed prayer drain reduction talents not correctly reducing drain rates while prayers were active. FIXED
  • Fixed donator rank prayer drain reduction bonuses not properly reducing drain rates while prayers were active. FIXED
  • Pets are now allowed inside Yu-Gi-Oh Raids. BUFF
  • Removed old code where pets were giving bonus damage and bonus critical chance. REMOVED
  • Fixed Fortune's Favor prayer granting increased drop rate normally — it now only applies against global bosses. FIXED
  • Fixed Mystery Man dropping the wrong amount of the 100% DR Scroll (1 hour). FIXED
  • Fixed the quest tab not resetting to default after leaving the Yu-Gi-Oh Raids lobby. FIXED
  • Fixed Skeletal Drake dropping Mystery Man gloves (150k) — replaced with Salvage Tokens. FIXED
  • Fixed some prayers not turning off after prayer points were drained to zero. FIXED
  • Max hits in the equipment screen are now 100% accurate to your actual max damages. FIXED
  • Fixed a bug where sometimes item models don't fully load or don't load at all. FIXED

Soulreaver Set SNEAK PEEK

A glimpse at what's coming next. The Soulreaver Set is in development and will arrive in a future update.

Soulreaver Set

Soulreaver Set (Upcoming)

Best-in-Slot · Pyramid Head drop
Soulreaver pieces will be the new BIS, obtainable from the new upcoming single/elite boss: Pyramid Head.
  • New BIS gear set — the new top tier.
  • Dropped by the upcoming single/elite boss Pyramid Head.
  • The boss will feature unique combat mechanics.