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Patch Notes

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Content April 16, 2026

Drop Tables, Shops & Slayer

Boss drop tables have been fully rebuilt from the ground up across the single-boss tier. The Yugioh raid now operates on a key-based reward system. Shops have been overhauled to better serve early and mid-game progression. A new Slayer Helmet upgrade path has been introduced, and a wave of boss balancing, accuracy corrections, and bug fixes brings the combat experience closer to where it needs to be.

Boss Drop Tables — Full Rebuild

Every boss from Mystery Man through to Cursed Oculius has had their drop table rebuilt from scratch. The goal was to ensure that engaging with any boss in this tier provides tangible, meaningful rewards that serve a wide range of player goals — whether that's economic progression through cash and salvage drops, gear advancement via loot boxes, or time-saving consumables.

All tables now include a consistent reward pool structured around the following categories, with rarity and quantity scaling alongside boss difficulty:

  • Trio Boxes — Bronze through to Platinum, offering a direct route to Trio-Chest rewards from boss content.
  • Bonds — Available up to $500 denomination, providing direct donor currency value from drops.
  • Salvage — Drops up to 1,000,000 Salvage, feeding the crafting and upgrade economy.
  • Cash — Coin drops ranging up to 500,000,000 gp, ensuring every boss fight contributes meaningfully to the player's bank.
  • Drop Rate Scrolls — Boosting DR for targeted grind sessions.
  • Damage Scrolls — Providing a temporary damage output boost.
  • And much more — unique boss-specific items and rewards are included at varying rarities per table.

The drop tables for the following bosses are shown below:

Skeletal Drake

Skeletal Drake — Rebuilt Drop Table Skeletal Drake — rebuilt drop table.

Shardmaw

Shardmaw — Rebuilt Drop Table Shardmaw — rebuilt drop table.

Cursed Oculius

Cursed Oculius — Rebuilt Drop Table Cursed Oculius — rebuilt drop table.

📋 Note: Drop tables across this tier are being treated as a living system. HP values, damage output, and encounter mechanics for these bosses are all undergoing continuous tuning — further adjustments to tables and rewards will follow as the tier settles.


Yugioh Raid — Drop Table Rework

The Yugioh raid's reward system has been fundamentally restructured. Rather than dropping loot directly, the raid now awards Keys upon completion — your Key yield per run defaults to 1, but this base amount is influenced and increased by a range of external factors including Talents, equipped cosmetics, and active daily boosts. Building around Key acquisition is now a meaningful layer of progression for dedicated Yugioh runners.

Keys are then used to access the raid's reward chest, allowing players to control when and how they open their loot — making it possible to bank keys during boosted periods and open in bulk for maximum efficiency.

Yugioh Drop Table — Part 1 Yugioh drop table — Part 1.
Yugioh Drop Table — Part 2 Yugioh drop table — Part 2.

Boss Balancing

Following player feedback and internal review after the previous update's HP and mechanics changes, all bosses in the single-boss tier have received a targeted balancing pass. HP values have been set to specific benchmarks that properly reflect each boss's difficulty positioning, and several combat modifiers have been adjusted to address bosses that were not applying enough pressure through their standard hits.

HP Adjustments

Boss New HP Notes
Morrigan 400,000,000 HP increased to match her intended mid-tier difficulty position. BUFF
Thanatos 600,000,000 HP increased commensurate with his multi-hit mechanic design. BUFF
Jing Wei 700,000,000 HP increased to better reflect her burst-attack threat level. BUFF
Nemesis 800,000,000 HP increased; one of the higher-tier bosses in this bracket. BUFF
Artemis 1,000,000,000 HP raised to 1 billion, placing her firmly as the hardest boss in this tier. BUFF

Accuracy & Damage Adjustments

Multiple bosses were identified as landing regular hits with far too low a frequency — in some cases missing on the vast majority of attacks, which caused fights to feel static and removed most of the intended combat pressure from standard hits. The following changes address this directly:

  • Morrigan — Accuracy significantly increased. Previously connecting with barely 2% of regular attacks, her standard hits will now land at an appropriate rate for her tier.
  • Thanatos — Accuracy increased. Regular hits were missing too frequently, reducing the fight to almost exclusively special-attack damage.
  • Jing Wei — Accuracy increased substantially. Standard attacks were landing as zeroes across the board, leaving almost all damage output to the 5-hit special proc. Damage output also increased by 30–40% to reflect her intended threat level.
  • Nemesis — Accuracy increased. Regular attacks were hitting very infrequently, making the boss far less dangerous in practice than intended.
  • Artemis — Accuracy increased on regular attacks. Her special attack (the double-arrow proc) is performing correctly and has not been adjusted; this change targets only the standard hit frequency which was severely underperforming.

Damage Modifier Reduction

Following the equipment stat increases and damage formula refinement in the previous update, the global Melee, Ranged, and Magic outgoing damage modifiers have been reduced by 30%. This rebalances player damage output against the newly increased HP pools, ensuring boss encounters land in the intended kill-time range rather than being significantly shorter than designed.

Bleeding Debuff — Rework

The Bleeding debuff has been overhauled following issues where it was delivering far less damage than intended. Two core changes have been made:

  • Damage increased — Each bleed proc now deals 15% of current HP, up from 10%.
  • Proc count increased — The debuff now triggers 4 times across its 9-second duration rather than the previous 3, delivering more consistent and sustained damage throughout.
  • Bypasses Damage Reduction — Bleed ticks now ignore Damage Reduction talents entirely. Defensive builds can no longer trivialise the debuff through passive DR stacking — it is a meaningful threat regardless of build.

Mystery Boxes — Loot Table Reworks

Three regular mystery boxes have had their loot tables adjusted to remove outdated and progression-disrupting items, and in the case of the Adept Casket, to introduce more appropriate rewards for its tier.

Bountiful Key / Chest

The following items have been removed from the Bountiful Key and Bountiful Chest loot tables as they were either redundant, undermining other progression systems, or disproportionate to the chest's intended reward level:

  • Vote Pet — Removed. REMOVED
  • Eternal Potion — Removed. REMOVED
  • Imbued Weapons — Removed. REMOVED
  • Dub Potions — Removed. REMOVED

Additionally, incorrect chatbox messages shown when attempting to open the Bountiful Chest under invalid conditions have been corrected to display accurate feedback.

Adept Casket

The Adept Casket has received both removals and a new addition to better reflect the reward ceiling appropriate to its tier:

  • Perfect Jewelleries — Removed. REMOVED
  • Dreadscale Weapons — Removed. REMOVED
  • Green Arsenic Weapons — Added to the loot table. NEW

Warrior Casket

The Warrior Casket has had several items pruned from its table that were pulling reward value outside of the casket's intended bracket:

  • Dreadscale Weapons — Removed. REMOVED
  • Perfect (i) Jewelleries — Removed. REMOVED
  • Bloodbag Boxes — Removed. REMOVED
  • Mystery Man Gear — Removed. REMOVED
  • Blue Arsenic Weapons — Added to the loot table. NEW

Shop Reworks

The Donation Shop, Vote Shop, and Slayer Shop have all been reworked with a focus on better supporting early and mid-game players. Each shop has been reviewed to ensure its stock is relevant and accessible at the progression stages where players will be using it most. Further additions and end-game-facing adjustments to all three shops are planned for future updates as the game's content ceiling develops.

Donation Shop

Donation Shop — Page 1 Donation Shop — Page 1.
Donation Shop — Page 2 Donation Shop — Page 2.

Slayer Shop

Donation Shop — Page 1 Slayer Shop — Page 1.
Donation Shop — Page 2 Slayer Shop — Page 2.

Vote Shop

Vote Shop — Updated Stock Vote Shop — updated stock.

Slayer Helmet — Upgrade System

A new upgrade path for the Slayer Helmet has been introduced, tied directly to three of the server's boss encounters. The Skeletal Drake, Shardmaw, and Cursed Oculius each now drop a unique Skull item — and it is these Skulls that form the currency of the upgrade chain.

The upgraded Slayer Helmets will be Best-in-Slot while on an active Slayer task, providing significant combat bonuses specifically during task completion. As you progress through the upgrade chain, both the base stats and the on-task bonuses increase linearly — each tier is a genuine improvement over the last, and the full upgrade represents a meaningful long-term goal for Slayer-focused players.

🟤
Tier I — Skeletal Drake Skull
Dropped by the Skeletal Drake. The first upgrade to the base Slayer Helmet. Provides the entry-level on-task stat bonus and begins the upgrade chain.
🔵
Tier II — Shardmaw Skull
Dropped by Shardmaw. Upgrades the Tier I helmet further, increasing both base combat stats and on-task bonuses beyond the initial tier.
🟣
Tier III — Oculius Skull
Dropped by the Cursed Oculius. The final and most powerful tier of the Slayer Helmet upgrade chain. Stats and on-task bonuses reach their peak at this stage.
Skeletal Drake — Skull Drop Skeletal Drake — drops Tier I Skull.
Shardmaw — Skull Drop Shardmaw — drops Tier II Skull.
Cursed Oculius — Skull Drop Cursed Oculius — drops Tier III Skull.

📋 Coming Soon: Full details on the Slayer Helmet upgrade interface, stat values at each tier, and any additional materials required will be communicated in a follow-up update. More content tied to the Skull system is also in development.


Boss Collection Logs — Talent Orb Rewards

Completing a boss's Collection Log now rewards Talent Orbs, giving dedicated hunters a meaningful additional incentive to go for full completions beyond prestige alone. The number of Talent Orbs awarded scales with the difficulty of the boss — easier bosses award a single orb on completion, while the hardest encounters in the tier reward up to three.

This provides a direct link between high-level bossing and Talent Point progression, rewarding players who invest in boss content rather than relying solely on other methods of Orb acquisition.


Bug Fixes & Quality of Life

Quality of Life

  • The Claim button in the Achievement interface now claims all claimable achievement rewards simultaneously, removing the need to click each reward individually.
  • The ::dropmessage toggle setting will now correctly save on logout, persisting across sessions as expected.
  • Morrigan's Collection Log requirement has been updated — completing Morrigan's log is now the access requirement to reach Mystery Man, reflecting the intended progression order.
  • Dragonkin Lamps have been removed from all NPC drop tables.

Bug Fixes

  • Fixed a bug where Thanatos's 3-hit special attack was only landing two of its three hits. All three hits now apply correctly. FIXED
  • Fixed a bug where Jing Wei's 5-hit special attack was only registering two hits. All five hits now apply correctly. FIXED
  • Fixed a bug where Mystery Man's Bleeding proc was dealing only 1 damage per tick due to an incorrect calculation. Ticks now correctly deal 15% of the player's current HP. FIXED
  • Fixed a bug where Morrigan's Bleeding debuff was expiring after only two ticks instead of the intended duration. The debuff now correctly fires 4 times across its full 9-second window. FIXED
  • Corrected the spelling of Sanguine Scythe of Vitur — the item name was displaying incorrectly in the interface. FIXED
  • Fixed incorrect chatbox messages displayed when attempting to open the Bountiful Chest under invalid conditions. FIXED